not sure if relevant but a short heads up: the variable mina_ch4_choice can stay at the default value of none if one has not enough points with her (set to bj or rame in the if part story_other::713++, but not set in else (::737).
as of 0.06 I don't see any issues, but if you need the variable later in the game something to keep in mind - none is the same as ramen but only when this scene played :)
I don't mind at all. TID is a lot more complex than Now and Then was, so I can't always test every possible variation of how people play. So, I don't mind when someone points out that something isn't working right.
I'm so glad to see your writing style IS your writing style (hope makes since to you). This new game promises to be as good or better than Now and Then, which really, I didn't think could happen. Good luck, enjoying the trip on this one.
A promising start, looking forward to see the story unfold! I liked Now and Then a lot and hope this one will be at least as good.
And as I _always_ try to balance praise with (more or less warranted) negative feedback :P
The switch from "suddenly died w/o knowledge about the new situation" to "rescue the first soul" is rather fast, it feels like I missed a few paragraphs of backstory. Mira talks once or twice about the MC's new duty, he doesn't react to it and suddenly he knows exactly what to do in the bus: Talk with the old guy to lead him to the next world(?)
While the dev may not officially support it I can verify for those interested that there is a Linux version that gets downloaded with the Windows version and it runs fine for me so far.
โ Return to game
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not sure if relevant but a short heads up: the variable mina_ch4_choice can stay at the default value of none if one has not enough points with her (set to bj or rame in the if part story_other::713++, but not set in else (::737).
as of 0.06 I don't see any issues, but if you need the variable later in the game something to keep in mind - none is the same as ramen but only when this scene played :)
Tina's second 'other persons' scene can be triggered twice
the condition should be
(note the extra brackets, story_others::2057)
Thanks for pointing these out. I'll look into correcting the code.
before I drop out of favour, are you even interested in such reports?
I don't mind at all. TID is a lot more complex than Now and Then was, so I can't always test every possible variation of how people play. So, I don't mind when someone points out that something isn't working right.
Yeah, there's one line of text impacted by this, so I corrected this for 0.07.0.
Awsome game .๐๐๐๐๐๐
lovin this one so far im prob 20% through. this is getting me in the mood to do another play through of Now & Then.
I'm so glad to see your writing style IS your writing style (hope makes since to you). This new game promises to be as good or better than Now and Then, which really, I didn't think could happen. Good luck, enjoying the trip on this one.
Let's go new project ! \o/
A promising start so far. Keep up the great work!
A promising start, looking forward to see the story unfold! I liked Now and Then a lot and hope this one will be at least as good.
And as I _always_ try to balance praise with (more or less warranted) negative feedback :P
The switch from "suddenly died w/o knowledge about the new situation" to "rescue the first soul" is rather fast, it feels like I missed a few paragraphs of backstory. Mira talks once or twice about the MC's new duty, he doesn't react to it and suddenly he knows exactly what to do in the bus: Talk with the old guy to lead him to the next world(?)
While the dev may not officially support it I can verify for those interested that there is a Linux version that gets downloaded with the Windows version and it runs fine for me so far.
Yeah, the PC build is supposedly PC/Linux compliant, but I don' t promote it because I don't have a way to properly test it.